The speed of Convergence in Congestion Games under Best Response Dynamics
Contributo in Atti di convegno
Data di Pubblicazione:
2008
Abstract:
We investigate the speed of convergence of congestion games with linear latency functions under best response dynamics. Namely; we estimate the social performance achieved after a limited number of rounds; during each of which every player performs one best response move. In particular, we show that the price of anarchy achieved after rounds; defined as the highest possible ratio among the total latency cost; that is the sum of all players latencies; and the minimum possible cost; is O((2k-1)root n), where n is the number of players. for constant values of such a bound asymptotically matches the Omega((2k-1)root n/k) lower bound that we determine as a refinement of the one in [7]. As a consequence; we prove that order of log log n, rounds are not only necessary; but also sufficient to achieve a. constant price of anarchy; i.e. comparable to the one at Nash equilibrium. This result is particularly relevant; as reaching an equilibrium may require a number of rounds exponential in n. We then provide a new lower bound of Omega((2k-1)root n) for load balancing games, that is congestion games in which every strategy consists of a. single resource, thus shoving that a number of rounds proportional to log log n is necessary and sufficient also under such a restriction.
Our results thus solve the important left open question of the polynomial speed of convergence of linear congestion games to constant factor solutions.
Our results thus solve the important left open question of the polynomial speed of convergence of linear congestion games to constant factor solutions.
Tipologia CRIS:
4.1 Contributo in Atti di convegno
Keywords:
Game theoryLinguisticsSpeedTranslation (languages), Dynamics
Elenco autori:
A., Fanelli; M., Flammini; Moscardelli, Luca
Link alla scheda completa:
Titolo del libro:
Automata, Languages and Programming, 35th International Colloquium, ICALP 2008, Reykjavik, Iceland, July 7-11, 2008, Proceedings, Part I: Track A: Algorithms, Automata, Complexity, and Games
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