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  1. Outputs

The speed of Convergence in Congestion Games under Best Response Dynamics

Conference Paper
Publication Date:
2008
abstract:
We investigate the speed of convergence of congestion games with linear latency functions under best response dynamics. Namely; we estimate the social performance achieved after a limited number of rounds; during each of which every player performs one best response move. In particular, we show that the price of anarchy achieved after rounds; defined as the highest possible ratio among the total latency cost; that is the sum of all players latencies; and the minimum possible cost; is O((2k-1)root n), where n is the number of players. for constant values of such a bound asymptotically matches the Omega((2k-1)root n/k) lower bound that we determine as a refinement of the one in [7]. As a consequence; we prove that order of log log n, rounds are not only necessary; but also sufficient to achieve a. constant price of anarchy; i.e. comparable to the one at Nash equilibrium. This result is particularly relevant; as reaching an equilibrium may require a number of rounds exponential in n. We then provide a new lower bound of Omega((2k-1)root n) for load balancing games, that is congestion games in which every strategy consists of a. single resource, thus shoving that a number of rounds proportional to log log n is necessary and sufficient also under such a restriction. Our results thus solve the important left open question of the polynomial speed of convergence of linear congestion games to constant factor solutions.
Iris type:
4.1 Contributo in Atti di convegno
Keywords:
Game theoryLinguisticsSpeedTranslation (languages), Dynamics
List of contributors:
A., Fanelli; M., Flammini; Moscardelli, Luca
Authors of the University:
MOSCARDELLI Luca
Handle:
https://ricerca.unich.it/handle/11564/131119
Book title:
Automata, Languages and Programming, 35th International Colloquium, ICALP 2008, Reykjavik, Iceland, July 7-11, 2008, Proceedings, Part I: Track A: Algorithms, Automata, Complexity, and Games
Published in:
LECTURE NOTES IN COMPUTER SCIENCE
Journal
LECTURE NOTES IN COMPUTER SCIENCE
Series
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