PROJEKTOWANIE GIER I TRANSEKTÓW DLA ZRÓWNOWAŻONEGO MIASTA. GAMING AND TRANSECT DESIGN FOR A SUSTAINABLE CITY
Capitolo di libro
Data di Pubblicazione:
2024
Abstract:
In the past 20 years the gaming industry has exploited the global market with the
introduction of immersive technologies. The effects of this gaming revolution are
visible in different areas. For sure the education of our kids has dramatically
changed: they now spend more in front of a computer screen or wearing the
goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc
introduction of immersive technologies. The effects of this gaming revolution are
visible in different areas. For sure the education of our kids has dramatically
changed: they now spend more in front of a computer screen or wearing the
goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc
Tipologia CRIS:
2.1 Contributo in volume (Capitolo o Saggio)
Keywords:
urban planning, urban design, architecture, gaming, transect design
Elenco autori:
Camiz, Alessandro
Link alla scheda completa:
Titolo del libro:
GRA W OSIEDLE, gra w karty, gra urbanistyczna, gra planszowa, HOUSING ESTATE GAME cards game, urban design game Board game -2nd edition