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PROJEKTOWANIE GIER I TRANSEKTÓW DLA ZRÓWNOWAŻONEGO MIASTA. GAMING AND TRANSECT DESIGN FOR A SUSTAINABLE CITY

Chapter
Publication Date:
2024
abstract:
In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies. The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc
Iris type:
2.1 Contributo in volume (Capitolo o Saggio)
Keywords:
urban planning, urban design, architecture, gaming, transect design
List of contributors:
Camiz, Alessandro
Authors of the University:
CAMIZ Alessandro
Handle:
https://ricerca.unich.it/handle/11564/839151
Book title:
GRA W OSIEDLE, gra w karty, gra urbanistyczna, gra planszowa, HOUSING ESTATE GAME cards game, urban design game Board game -2nd edition
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URL

https://repolis.bg.polsl.pl/dlibra/publication/88553
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